#pragma once #include "Game/AI/Action/actionTeleportBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class LandTeleport : public TeleportBase { SEAD_RTTI_OVERRIDE(LandTeleport, TeleportBase) public: explicit LandTeleport(const InitArg& arg); ~LandTeleport() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x78 const float* mDistXZ_s{}; // static_param at offset 0x80 const float* mDistY_s{}; // static_param at offset 0x88 const float* mSearchClosestPointRadius_s{}; // static_param at offset 0x90 const bool* mIsNormalizeAxisY_s{}; }; } // namespace uking::action