#pragma once #include "Game/AI/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class LargeDamage : public ActionEx { SEAD_RTTI_OVERRIDE(LargeDamage, ActionEx) public: explicit LargeDamage(const InitArg& arg); ~LargeDamage() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mActionTime_s{}; }; } // namespace uking::action