#include "Game/AI/Action/actionLastBossChemicalPillarAttack.h" namespace uking::action { LastBossChemicalPillarAttack::LastBossChemicalPillarAttack(const InitArg& arg) : ksys::act::ai::Action(arg) {} LastBossChemicalPillarAttack::~LastBossChemicalPillarAttack() = default; bool LastBossChemicalPillarAttack::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void LastBossChemicalPillarAttack::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void LastBossChemicalPillarAttack::leave_() { ksys::act::ai::Action::leave_(); } void LastBossChemicalPillarAttack::loadParams_() { getStaticParam(&mPillarNum_s, "PillarNum"); getStaticParam(&mAttackEndWait_s, "AttackEndWait"); getStaticParam(&mCreateInterval_s, "CreateInterval"); getStaticParam(&mPillarYOffset_s, "PillarYOffset"); } void LastBossChemicalPillarAttack::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action