#include "Game/AI/Action/actionLastBossFlyWaitTurnToTarget.h" namespace uking::action { LastBossFlyWaitTurnToTarget::LastBossFlyWaitTurnToTarget(const InitArg& arg) : LastBossFlyWait(arg) {} LastBossFlyWaitTurnToTarget::~LastBossFlyWaitTurnToTarget() = default; void LastBossFlyWaitTurnToTarget::enter_(ksys::act::ai::InlineParamPack* params) { LastBossFlyWait::enter_(params); } void LastBossFlyWaitTurnToTarget::leave_() { LastBossFlyWait::leave_(); } void LastBossFlyWaitTurnToTarget::loadParams_() { LastBossFlyWait::loadParams_(); getStaticParam(&mTurnStartDiffAng_s, "TurnStartDiffAng"); getStaticParam(&mTurnRate_s, "TurnRate"); getStaticParam(&mTurnASName_s, "TurnASName"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::action