#include "Game/AI/Action/actionLastBossJustGuard.h" namespace uking::action { LastBossJustGuard::LastBossJustGuard(const InitArg& arg) : ksys::act::ai::Action(arg) {} LastBossJustGuard::~LastBossJustGuard() = default; bool LastBossJustGuard::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void LastBossJustGuard::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void LastBossJustGuard::leave_() { ksys::act::ai::Action::leave_(); } void LastBossJustGuard::loadParams_() {} void LastBossJustGuard::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action