#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class LastBossPostNormalWarp : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(LastBossPostNormalWarp, ksys::act::ai::Action) public: explicit LastBossPostNormalWarp(const InitArg& arg); ~LastBossPostNormalWarp() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mWaitTime_s{}; // static_param at offset 0x28 const bool* mNoCryAnime_s{}; // static_param at offset 0x30 const bool* mIsTurnToTarget_s{}; // static_param at offset 0x38 const bool* mIsCheckDistFromTarget_s{}; // static_param at offset 0x40 sead::SafeString mASName_s{}; // dynamic_param at offset 0x50 bool* mIsKeepDisableDraw_d{}; // dynamic_param at offset 0x58 bool* mIsPartsActorTgOn_d{}; // dynamic_param at offset 0x60 bool* mIsPartsWarpEffectSync_d{}; // dynamic_param at offset 0x68 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::action