#include "Game/AI/Action/actionLastBossPreNormalWarp.h" namespace uking::action { LastBossPreNormalWarp::LastBossPreNormalWarp(const InitArg& arg) : ksys::act::ai::Action(arg) {} LastBossPreNormalWarp::~LastBossPreNormalWarp() = default; bool LastBossPreNormalWarp::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void LastBossPreNormalWarp::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void LastBossPreNormalWarp::leave_() { ksys::act::ai::Action::leave_(); } void LastBossPreNormalWarp::loadParams_() { getStaticParam(&mPreWarpWaitTime_s, "PreWarpWaitTime"); getStaticParam(&mPosReduce_s, "PosReduce"); getStaticParam(&mIsDeleteEffect_s, "IsDeleteEffect"); getStaticParam(&mASName_s, "ASName"); getDynamicParam(&mIsPartsWarpEffectSync_d, "IsPartsWarpEffectSync"); } void LastBossPreNormalWarp::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action