#include "Game/AI/Action/actionLastBossRailWarpAction.h" namespace uking::action { LastBossRailWarpAction::LastBossRailWarpAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} LastBossRailWarpAction::~LastBossRailWarpAction() = default; bool LastBossRailWarpAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void LastBossRailWarpAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void LastBossRailWarpAction::leave_() { ksys::act::ai::Action::leave_(); } void LastBossRailWarpAction::loadParams_() { getStaticParam(&mWarpTime_s, "WarpTime"); getStaticParam(&mYOffset_s, "YOffset"); getStaticParam(&mIsUpdateHomePos_s, "IsUpdateHomePos"); getStaticParam(&mIsTurnToPlayer_s, "IsTurnToPlayer"); getDynamicParam(&mRailIndex_d, "RailIndex"); getDynamicParam(&mIsPartsActorTgOn_d, "IsPartsActorTgOn"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void LastBossRailWarpAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action