#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class LastBossRailWarpAction : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(LastBossRailWarpAction, ksys::act::ai::Action) public: explicit LastBossRailWarpAction(const InitArg& arg); ~LastBossRailWarpAction() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mWarpTime_s{}; // static_param at offset 0x28 const float* mYOffset_s{}; // static_param at offset 0x30 const bool* mIsUpdateHomePos_s{}; // static_param at offset 0x38 const bool* mIsTurnToPlayer_s{}; // dynamic_param at offset 0x40 int* mRailIndex_d{}; // dynamic_param at offset 0x48 bool* mIsPartsActorTgOn_d{}; // dynamic_param at offset 0x50 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::action