#include "Game/AI/Action/actionLastBossRandomHighWarp.h" namespace uking::action { LastBossRandomHighWarp::LastBossRandomHighWarp(const InitArg& arg) : LastBossNormalWarp(arg) {} LastBossRandomHighWarp::~LastBossRandomHighWarp() = default; bool LastBossRandomHighWarp::init_(sead::Heap* heap) { return LastBossNormalWarp::init_(heap); } void LastBossRandomHighWarp::enter_(ksys::act::ai::InlineParamPack* params) { LastBossNormalWarp::enter_(params); } void LastBossRandomHighWarp::leave_() { LastBossNormalWarp::leave_(); } void LastBossRandomHighWarp::loadParams_() { LastBossNormalWarp::loadParams_(); getStaticParam(&mHighPosWarpRate_s, "HighPosWarpRate"); getStaticParam(&mRandomRate_s, "RandomRate"); getStaticParam(&mHighOffsetY_s, "HighOffsetY"); getStaticParam(&mLifeCondition_s, "LifeCondition"); } void LastBossRandomHighWarp::calc_() { LastBossNormalWarp::calc_(); } } // namespace uking::action