#pragma once #include "Game/AI/Action/actionLastBossNormalWarp.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class LastBossRandomHighWarp : public LastBossNormalWarp { SEAD_RTTI_OVERRIDE(LastBossRandomHighWarp, LastBossNormalWarp) public: explicit LastBossRandomHighWarp(const InitArg& arg); ~LastBossRandomHighWarp() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xf8 const int* mHighPosWarpRate_s{}; // static_param at offset 0x100 const int* mRandomRate_s{}; // static_param at offset 0x108 const float* mHighOffsetY_s{}; // static_param at offset 0x110 const float* mLifeCondition_s{}; }; } // namespace uking::action