#include "Game/AI/Action/actionLastBossStun.h" namespace uking::action { LastBossStun::LastBossStun(const InitArg& arg) : ksys::act::ai::Action(arg) {} LastBossStun::~LastBossStun() = default; bool LastBossStun::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void LastBossStun::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void LastBossStun::leave_() { ksys::act::ai::Action::leave_(); } void LastBossStun::loadParams_() { getStaticParam(&mStunTime_s, "StunTime"); getStaticParam(&mAddStunTime_s, "AddStunTime"); getStaticParam(&mShockWaveDownTime_s, "ShockWaveDownTime"); } void LastBossStun::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action