#include "Game/AI/Action/actionLastBossThunderAppear.h" namespace uking::action { LastBossThunderAppear::LastBossThunderAppear(const InitArg& arg) : ksys::act::ai::Action(arg) {} LastBossThunderAppear::~LastBossThunderAppear() = default; bool LastBossThunderAppear::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void LastBossThunderAppear::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void LastBossThunderAppear::leave_() { ksys::act::ai::Action::leave_(); } void LastBossThunderAppear::loadParams_() { getStaticParam(&mAtMinDamage_s, "AtMinDamage"); getStaticParam(&mAppearTime_s, "AppearTime"); getMapUnitParam(&mAtMinDamage_m, "AtMinDamage"); getMapUnitParam(&mAttackPower_m, "AttackPower"); getMapUnitParam(&mAttackPowerForPlayer_m, "AttackPowerForPlayer"); } void LastBossThunderAppear::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action