#include "Game/AI/Action/actionLastBossThunderSign.h" namespace uking::action { LastBossThunderSign::LastBossThunderSign(const InitArg& arg) : ksys::act::ai::Action(arg) {} LastBossThunderSign::~LastBossThunderSign() = default; bool LastBossThunderSign::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void LastBossThunderSign::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void LastBossThunderSign::leave_() { ksys::act::ai::Action::leave_(); } void LastBossThunderSign::loadParams_() { getStaticParam(&mSignTime_s, "SignTime"); } void LastBossThunderSign::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action