#include "Game/AI/Action/actionLevelFlyLookRisingToTgtHeight.h" namespace uking::action { LevelFlyLookRisingToTgtHeight::LevelFlyLookRisingToTgtHeight(const InitArg& arg) : LevelFlyRiseLookingTarget(arg) {} LevelFlyLookRisingToTgtHeight::~LevelFlyLookRisingToTgtHeight() = default; bool LevelFlyLookRisingToTgtHeight::init_(sead::Heap* heap) { return LevelFlyRiseLookingTarget::init_(heap); } void LevelFlyLookRisingToTgtHeight::enter_(ksys::act::ai::InlineParamPack* params) { LevelFlyRiseLookingTarget::enter_(params); } void LevelFlyLookRisingToTgtHeight::leave_() { LevelFlyRiseLookingTarget::leave_(); } void LevelFlyLookRisingToTgtHeight::loadParams_() { LevelFlyRiseLookingTarget::loadParams_(); } void LevelFlyLookRisingToTgtHeight::calc_() { LevelFlyRiseLookingTarget::calc_(); } } // namespace uking::action