#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class LevelFlyMoveBase : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(LevelFlyMoveBase, ksys::act::ai::Action) public: explicit LevelFlyMoveBase(const InitArg& arg); ~LevelFlyMoveBase() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mXZSpeed_s{}; // static_param at offset 0x28 const float* mRotSpd_s{}; // static_param at offset 0x30 const float* mFinRotate_s{}; // static_param at offset 0x38 const float* mHorizontalFinRadius_s{}; // static_param at offset 0x40 const float* mVerticalFinLength_s{}; // static_param at offset 0x48 const float* mTargetHeightOffset_s{}; // static_param at offset 0x50 const float* mRotRatio_s{}; // static_param at offset 0x58 const float* mRiseSpeed_s{}; // static_param at offset 0x60 const float* mDownSpeed_s{}; // static_param at offset 0x68 const float* mCheckStopSpeed_s{}; // static_param at offset 0x70 const float* mVibrateMemoryStep_s{}; // static_param at offset 0x78 const float* mVibrateCheckFrame_s{}; // static_param at offset 0x80 const float* mVibrateStopCheck_s{}; // static_param at offset 0x88 const bool* mIsOverRise_s{}; // static_param at offset 0x90 const bool* mIsSlowDownNearGoal_s{}; // dynamic_param at offset 0x98 sead::Vector3f* mTargetPos_d{}; // aitree_variable at offset 0xa0 void* mRefPosVibrateChecker_a{}; }; } // namespace uking::action