#include "Game/AI/Action/actionLevelFlyRise.h" namespace uking::action { LevelFlyRise::LevelFlyRise(const InitArg& arg) : ksys::act::ai::Action(arg) {} LevelFlyRise::~LevelFlyRise() = default; bool LevelFlyRise::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void LevelFlyRise::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void LevelFlyRise::leave_() { ksys::act::ai::Action::leave_(); } void LevelFlyRise::loadParams_() { getStaticParam(&mHeight_s, "Height"); getStaticParam(&mSpeed_s, "Speed"); getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); getStaticParam(&mRotRatio_s, "RotRatio"); getStaticParam(&mASName_s, "ASName"); } void LevelFlyRise::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action