#include "Game/AI/Action/actionLevelFlyRiseLookingTarget.h" namespace uking::action { LevelFlyRiseLookingTarget::LevelFlyRiseLookingTarget(const InitArg& arg) : LevelFlyLook(arg) {} LevelFlyRiseLookingTarget::~LevelFlyRiseLookingTarget() = default; bool LevelFlyRiseLookingTarget::init_(sead::Heap* heap) { return LevelFlyLook::init_(heap); } void LevelFlyRiseLookingTarget::enter_(ksys::act::ai::InlineParamPack* params) { LevelFlyLook::enter_(params); } void LevelFlyRiseLookingTarget::leave_() { LevelFlyLook::leave_(); } void LevelFlyRiseLookingTarget::loadParams_() { LevelFlyLook::loadParams_(); } void LevelFlyRiseLookingTarget::calc_() { LevelFlyLook::calc_(); } } // namespace uking::action