#include "Game/AI/Action/actionLiftTurn.h" namespace uking::action { LiftTurn::LiftTurn(const InitArg& arg) : TurnBase(arg) {} bool LiftTurn::init_(sead::Heap* heap) { return TurnBase::init_(heap); } void LiftTurn::enter_(ksys::act::ai::InlineParamPack* params) { TurnBase::enter_(params); } void LiftTurn::leave_() { TurnBase::leave_(); } void LiftTurn::loadParams_() { TurnBase::loadParams_(); } void LiftTurn::calc_() { TurnBase::calc_(); } } // namespace uking::action