#include "Game/AI/Action/actionLiftWalk.h" namespace uking::action { LiftWalk::LiftWalk(const InitArg& arg) : MoveBase(arg) {} bool LiftWalk::init_(sead::Heap* heap) { return MoveBase::init_(heap); } void LiftWalk::enter_(ksys::act::ai::InlineParamPack* params) { MoveBase::enter_(params); } void LiftWalk::leave_() { MoveBase::leave_(); } void LiftWalk::loadParams_() { MoveBase::loadParams_(); } void LiftWalk::calc_() { MoveBase::calc_(); } } // namespace uking::action