#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class LinearFlyAttackBase : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(LinearFlyAttackBase, ksys::act::ai::Action) public: explicit LinearFlyAttackBase(const InitArg& arg); ~LinearFlyAttackBase() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mTime_s{}; // static_param at offset 0x28 const float* mAttackSpeed_s{}; // static_param at offset 0x30 const float* mAttackSlowDownRatio_s{}; // static_param at offset 0x38 const float* mTargetHeightOffset_s{}; // static_param at offset 0x40 const float* mThroughDist_s{}; // dynamic_param at offset 0x48 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::action