#include "Game/AI/Action/actionLoadSaveDataFromGameOver.h" namespace uking::action { LoadSaveDataFromGameOver::LoadSaveDataFromGameOver(const InitArg& arg) : ksys::act::ai::Action(arg) {} LoadSaveDataFromGameOver::~LoadSaveDataFromGameOver() = default; bool LoadSaveDataFromGameOver::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void LoadSaveDataFromGameOver::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void LoadSaveDataFromGameOver::leave_() { ksys::act::ai::Action::leave_(); } void LoadSaveDataFromGameOver::loadParams_() {} void LoadSaveDataFromGameOver::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action