#include "Game/AI/Action/actionLookAtObjectSeachAwareness.h" namespace uking::action { LookAtObjectSeachAwareness::LookAtObjectSeachAwareness(const InitArg& arg) : LookAtObject(arg) {} LookAtObjectSeachAwareness::~LookAtObjectSeachAwareness() = default; bool LookAtObjectSeachAwareness::init_(sead::Heap* heap) { return LookAtObject::init_(heap); } void LookAtObjectSeachAwareness::loadParams_() { LookAtObject::loadParams_(); getDynamicParam(&mIsRetrySearchBaseProc_d, "IsRetrySearchBaseProc"); } } // namespace uking::action