#pragma once #include "Game/AI/Action/actionLookAtObject.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class LookAtObjectSeachAwareness : public LookAtObject { SEAD_RTTI_OVERRIDE(LookAtObjectSeachAwareness, LookAtObject) public: explicit LookAtObjectSeachAwareness(const InitArg& arg); ~LookAtObjectSeachAwareness() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // dynamic_param at offset 0xc8 bool* mIsRetrySearchBaseProc_d{}; }; } // namespace uking::action