#include "Game/AI/Action/actionLookAtTheFront.h" namespace uking::action { LookAtTheFront::LookAtTheFront(const InitArg& arg) : ksys::act::ai::Action(arg) {} LookAtTheFront::~LookAtTheFront() = default; bool LookAtTheFront::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void LookAtTheFront::loadParams_() { getDynamicParam(&mIsValid_d, "IsValid"); } } // namespace uking::action