#include "Game/AI/Action/actionLynelAttackASPlay.h" namespace uking::action { LynelAttackASPlay::LynelAttackASPlay(const InitArg& arg) : ksys::act::ai::Action(arg) {} LynelAttackASPlay::~LynelAttackASPlay() = default; bool LynelAttackASPlay::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void LynelAttackASPlay::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void LynelAttackASPlay::leave_() { ksys::act::ai::Action::leave_(); } void LynelAttackASPlay::loadParams_() { getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mEndState_s, "EndState"); getStaticParam(&mChangeableTiming_s, "ChangeableTiming"); getStaticParam(&mRotSpeed_s, "RotSpeed"); getStaticParam(&mSpeed_s, "Speed"); getStaticParam(&mTransAccRatio_s, "TransAccRatio"); getStaticParam(&mRotAccRatio_s, "RotAccRatio"); getStaticParam(&mRange_s, "Range"); getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); getStaticParam(&mRotReduceRatio_s, "RotReduceRatio"); getStaticParam(&mJumpUpSpeedReduceRatio_s, "JumpUpSpeedReduceRatio"); getStaticParam(&mIsIgnoreSame_s, "IsIgnoreSame"); getStaticParam(&mUseAnimeDriven_s, "UseAnimeDriven"); getStaticParam(&mIsCheckNavMesh_s, "IsCheckNavMesh"); getStaticParam(&mASName_s, "ASName"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void LynelAttackASPlay::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action