#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class LynelAttackASPlay : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(LynelAttackASPlay, ksys::act::ai::Action) public: explicit LynelAttackASPlay(const InitArg& arg); ~LynelAttackASPlay() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mWeaponIdx_s{}; // static_param at offset 0x28 const int* mEndState_s{}; // static_param at offset 0x30 const int* mChangeableTiming_s{}; // static_param at offset 0x38 const float* mRotSpeed_s{}; // static_param at offset 0x40 const float* mSpeed_s{}; // static_param at offset 0x48 const float* mTransAccRatio_s{}; // static_param at offset 0x50 const float* mRotAccRatio_s{}; // static_param at offset 0x58 const float* mRange_s{}; // static_param at offset 0x60 const float* mPosReduceRatio_s{}; // static_param at offset 0x68 const float* mRotReduceRatio_s{}; // static_param at offset 0x70 const float* mJumpUpSpeedReduceRatio_s{}; // static_param at offset 0x78 const bool* mIsIgnoreSame_s{}; // static_param at offset 0x80 const bool* mUseAnimeDriven_s{}; // static_param at offset 0x88 const bool* mIsCheckNavMesh_s{}; // static_param at offset 0x90 sead::SafeString mASName_s{}; // dynamic_param at offset 0xa0 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::action