#include "Game/AI/Action/actionLynelMove.h" namespace uking::action { LynelMove::LynelMove(const InitArg& arg) : AnimalMove(arg) {} LynelMove::~LynelMove() = default; bool LynelMove::init_(sead::Heap* heap) { return AnimalMove::init_(heap); } void LynelMove::enter_(ksys::act::ai::InlineParamPack* params) { AnimalMove::enter_(params); } void LynelMove::leave_() { AnimalMove::leave_(); } void LynelMove::loadParams_() { AnimalMove::loadParams_(); getStaticParam(&mTimeForCalcCheckCliffDist_s, "TimeForCalcCheckCliffDist"); // FIXME: CALL sub_710070F984 @ 0x710070f984 } void LynelMove::calc_() { AnimalMove::calc_(); } } // namespace uking::action