#pragma once #include "Game/AI/Action/actionAnimalMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class LynelMove : public AnimalMove { SEAD_RTTI_OVERRIDE(LynelMove, AnimalMove) public: explicit LynelMove(const InitArg& arg); ~LynelMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x80 const float* mTimeForCalcCheckCliffDist_s{}; }; } // namespace uking::action