#include "Game/AI/Action/actionLynelRodeo.h" namespace uking::action { LynelRodeo::LynelRodeo(const InitArg& arg) : ksys::act::ai::Action(arg) {} LynelRodeo::~LynelRodeo() = default; bool LynelRodeo::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void LynelRodeo::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void LynelRodeo::leave_() { ksys::act::ai::Action::leave_(); } void LynelRodeo::loadParams_() { getStaticParam(&mForwardSpeed_s, "ForwardSpeed"); getStaticParam(&mSideSpeed_s, "SideSpeed"); getStaticParam(&mRotSpeed_s, "RotSpeed"); getStaticParam(&mTurnCheckAngleStep_s, "TurnCheckAngleStep"); } void LynelRodeo::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action