#include "Game/AI/Action/actionLynelSpinAttack.h" namespace uking::action { LynelSpinAttack::LynelSpinAttack(const InitArg& arg) : ForkWeaponAttack(arg) {} LynelSpinAttack::~LynelSpinAttack() = default; bool LynelSpinAttack::init_(sead::Heap* heap) { return ForkWeaponAttack::init_(heap); } void LynelSpinAttack::enter_(ksys::act::ai::InlineParamPack* params) { ForkWeaponAttack::enter_(params); } void LynelSpinAttack::leave_() { ForkWeaponAttack::leave_(); } void LynelSpinAttack::loadParams_() { ForkWeaponAttack::loadParams_(); getStaticParam(&mMinLoopTime_s, "MinLoopTime"); getStaticParam(&mLoopEndAngle_s, "LoopEndAngle"); getStaticParam(&mStartASName_s, "StartASName"); getStaticParam(&mLoopASName_s, "LoopASName"); getStaticParam(&mEndASName_s, "EndASName"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void LynelSpinAttack::calc_() { ForkWeaponAttack::calc_(); } } // namespace uking::action