#pragma once #include "Game/AI/Action/actionForkWeaponAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class LynelSpinAttack : public ForkWeaponAttack { SEAD_RTTI_OVERRIDE(LynelSpinAttack, ForkWeaponAttack) public: explicit LynelSpinAttack(const InitArg& arg); ~LynelSpinAttack() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x78 const int* mMinLoopTime_s{}; // static_param at offset 0x80 const float* mLoopEndAngle_s{}; // static_param at offset 0x88 sead::SafeString mStartASName_s{}; // static_param at offset 0x98 sead::SafeString mLoopASName_s{}; // static_param at offset 0xa8 sead::SafeString mEndASName_s{}; // dynamic_param at offset 0xb8 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::action