#include "Game/AI/Action/actionLyzalfosFlame.h" namespace uking::action { LyzalfosFlame::LyzalfosFlame(const InitArg& arg) : ChemicalAttackBall(arg) {} LyzalfosFlame::~LyzalfosFlame() = default; bool LyzalfosFlame::init_(sead::Heap* heap) { return ChemicalAttackBall::init_(heap); } void LyzalfosFlame::enter_(ksys::act::ai::InlineParamPack* params) { ChemicalAttackBall::enter_(params); } void LyzalfosFlame::leave_() { ChemicalAttackBall::leave_(); } void LyzalfosFlame::loadParams_() { ChemicalAttackBall::loadParams_(); getStaticParam(&mLengthFrame_s, "LengthFrame"); getStaticParam(&mAtResetTime_s, "AtResetTime"); getStaticParam(&mAtChaseFrame_s, "AtChaseFrame"); getStaticParam(&mBindGrabNodeIdx_s, "BindGrabNodeIdx"); getStaticParam(&mChaseMax_s, "ChaseMax"); getStaticParam(&mChaseRate_s, "ChaseRate"); getStaticParam(&mOffsetRot_s, "OffsetRot"); } void LyzalfosFlame::calc_() { ChemicalAttackBall::calc_(); } } // namespace uking::action