#include "Game/AI/Action/actionMarkPosition.h" namespace uking::action { MarkPosition::MarkPosition(const InitArg& arg) : ksys::act::ai::Action(arg) {} MarkPosition::~MarkPosition() = default; bool MarkPosition::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void MarkPosition::loadParams_() { getDynamicParam(&mPositionX_d, "PositionX"); getDynamicParam(&mPositionY_d, "PositionY"); getDynamicParam(&mPositionZ_d, "PositionZ"); } } // namespace uking::action