#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class MarkPosition : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(MarkPosition, ksys::act::ai::Action) public: explicit MarkPosition(const InitArg& arg); ~MarkPosition() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // dynamic_param at offset 0x20 float* mPositionX_d{}; // dynamic_param at offset 0x28 float* mPositionY_d{}; // dynamic_param at offset 0x30 float* mPositionZ_d{}; }; } // namespace uking::action