#include "Game/AI/Action/actionMarkPositionFromGameData.h" namespace uking::action { MarkPositionFromGameData::MarkPositionFromGameData(const InitArg& arg) : ksys::act::ai::Action(arg) {} MarkPositionFromGameData::~MarkPositionFromGameData() = default; bool MarkPositionFromGameData::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void MarkPositionFromGameData::loadParams_() { getDynamicParam(&mPinColorIdx_d, "PinColorIdx"); getDynamicParam(&mGameDataVec3_d, "GameDataVec3"); } } // namespace uking::action