#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class MarkPositionFromGameData : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(MarkPositionFromGameData, ksys::act::ai::Action) public: explicit MarkPositionFromGameData(const InitArg& arg); ~MarkPositionFromGameData() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // dynamic_param at offset 0x20 int* mPinColorIdx_d{}; // dynamic_param at offset 0x28 sead::SafeString mGameDataVec3_d{}; }; } // namespace uking::action