#pragma once #include "Game/AI/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class Mimic : public ActionWithPosAngReduce { SEAD_RTTI_OVERRIDE(Mimic, ActionWithPosAngReduce) public: explicit Mimic(const InitArg& arg); ~Mimic() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x30 const int* mMimicTime_s{}; // static_param at offset 0x38 const float* mMimicRate_s{}; // static_param at offset 0x40 sead::SafeString mMimicStartASName_s{}; // static_param at offset 0x50 sead::SafeString mMimicLoopASName_s{}; // static_param at offset 0x60 sead::SafeString mMimicEndASName_s{}; // aitree_variable at offset 0x70 int* mMimicryMaterial_a{}; // aitree_variable at offset 0x78 bool* mIsStartResetMimicry_a{}; }; } // namespace uking::action