#include "Game/AI/Action/actionMoonMove.h" namespace uking::action { MoonMove::MoonMove(const InitArg& arg) : ksys::act::ai::Action(arg) {} MoonMove::~MoonMove() = default; bool MoonMove::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void MoonMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void MoonMove::leave_() { ksys::act::ai::Action::leave_(); } void MoonMove::loadParams_() {} void MoonMove::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action