#include "Game/AI/Action/actionMotorcycleWaitForEvent.h" namespace uking::action { MotorcycleWaitForEvent::MotorcycleWaitForEvent(const InitArg& arg) : ksys::act::ai::Action(arg) {} MotorcycleWaitForEvent::~MotorcycleWaitForEvent() = default; bool MotorcycleWaitForEvent::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void MotorcycleWaitForEvent::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void MotorcycleWaitForEvent::leave_() { ksys::act::ai::Action::leave_(); } void MotorcycleWaitForEvent::loadParams_() {} void MotorcycleWaitForEvent::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action