#include "Game/AI/Action/actionMotorcycleWaitUntilFellOver.h" namespace uking::action { MotorcycleWaitUntilFellOver::MotorcycleWaitUntilFellOver(const InitArg& arg) : MotorcycleWait(arg) {} MotorcycleWaitUntilFellOver::~MotorcycleWaitUntilFellOver() = default; bool MotorcycleWaitUntilFellOver::init_(sead::Heap* heap) { return MotorcycleWait::init_(heap); } void MotorcycleWaitUntilFellOver::enter_(ksys::act::ai::InlineParamPack* params) { MotorcycleWait::enter_(params); } void MotorcycleWaitUntilFellOver::leave_() { MotorcycleWait::leave_(); } void MotorcycleWaitUntilFellOver::loadParams_() { MotorcycleWait::loadParams_(); } void MotorcycleWaitUntilFellOver::calc_() { MotorcycleWait::calc_(); } } // namespace uking::action