#pragma once #include "Game/AI/Action/actionMove2HomePosBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class Move2HomePos : public Move2HomePosBase { SEAD_RTTI_OVERRIDE(Move2HomePos, Move2HomePosBase) public: explicit Move2HomePos(const InitArg& arg); ~Move2HomePos() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x50 const sead::Vector3f* mVibDirection_s{}; // static_param at offset 0x58 const int* mVibPattern_s{}; // static_param at offset 0x60 const float* mVibPower_s{}; // static_param at offset 0x68 const float* mVibRange_s{}; // static_param at offset 0x70 const bool* mIsVibration_s{}; }; } // namespace uking::action