#include "Game/AI/Action/actionMoveByAnimeDriven.h" namespace uking::action { MoveByAnimeDriven::MoveByAnimeDriven(const InitArg& arg) : ksys::act::ai::Action(arg) {} MoveByAnimeDriven::~MoveByAnimeDriven() = default; bool MoveByAnimeDriven::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void MoveByAnimeDriven::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void MoveByAnimeDriven::leave_() { ksys::act::ai::Action::leave_(); } void MoveByAnimeDriven::loadParams_() { getStaticParam(&mIsChangeable_s, "IsChangeable"); getStaticParam(&mIsIgnoreSameAS_s, "IsIgnoreSameAS"); getStaticParam(&mASKeyName_s, "ASKeyName"); getStaticParam(&mTargetBoneName_s, "TargetBoneName"); } void MoveByAnimeDriven::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action