#include "Game/AI/Action/actionMoveByAnimeDrivenCheckNavMesh.h" namespace uking::action { MoveByAnimeDrivenCheckNavMesh::MoveByAnimeDrivenCheckNavMesh(const InitArg& arg) : MoveByAnimeDriven(arg) {} MoveByAnimeDrivenCheckNavMesh::~MoveByAnimeDrivenCheckNavMesh() = default; bool MoveByAnimeDrivenCheckNavMesh::init_(sead::Heap* heap) { return MoveByAnimeDriven::init_(heap); } void MoveByAnimeDrivenCheckNavMesh::enter_(ksys::act::ai::InlineParamPack* params) { MoveByAnimeDriven::enter_(params); } void MoveByAnimeDrivenCheckNavMesh::leave_() { MoveByAnimeDriven::leave_(); } void MoveByAnimeDrivenCheckNavMesh::loadParams_() { MoveByAnimeDriven::loadParams_(); } void MoveByAnimeDrivenCheckNavMesh::calc_() { MoveByAnimeDriven::calc_(); } } // namespace uking::action