#include "Game/AI/Action/actionMoveByAnimeDrivenDynAS.h" namespace uking::action { MoveByAnimeDrivenDynAS::MoveByAnimeDrivenDynAS(const InitArg& arg) : MoveByAnimeDriven(arg) {} MoveByAnimeDrivenDynAS::~MoveByAnimeDrivenDynAS() = default; bool MoveByAnimeDrivenDynAS::init_(sead::Heap* heap) { return MoveByAnimeDriven::init_(heap); } void MoveByAnimeDrivenDynAS::enter_(ksys::act::ai::InlineParamPack* params) { MoveByAnimeDriven::enter_(params); } void MoveByAnimeDrivenDynAS::leave_() { MoveByAnimeDriven::leave_(); } void MoveByAnimeDrivenDynAS::loadParams_() { MoveByAnimeDriven::loadParams_(); getDynamicParam(&mDynASKeyName_d, "DynASKeyName"); } void MoveByAnimeDrivenDynAS::calc_() { MoveByAnimeDriven::calc_(); } } // namespace uking::action