#pragma once #include "Game/AI/Action/actionMoveByAnimeDriven.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class MoveByAnimeDrivenDynAS : public MoveByAnimeDriven { SEAD_RTTI_OVERRIDE(MoveByAnimeDrivenDynAS, MoveByAnimeDriven) public: explicit MoveByAnimeDrivenDynAS(const InitArg& arg); ~MoveByAnimeDrivenDynAS() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x58 sead::SafeString mDynASKeyName_d{}; }; } // namespace uking::action