#include "Game/AI/Action/actionMoveByAnimeDrivenToTarget.h" namespace uking::action { MoveByAnimeDrivenToTarget::MoveByAnimeDrivenToTarget(const InitArg& arg) : MoveByAnimeDriven(arg) {} MoveByAnimeDrivenToTarget::~MoveByAnimeDrivenToTarget() = default; bool MoveByAnimeDrivenToTarget::init_(sead::Heap* heap) { return MoveByAnimeDriven::init_(heap); } void MoveByAnimeDrivenToTarget::enter_(ksys::act::ai::InlineParamPack* params) { MoveByAnimeDriven::enter_(params); } void MoveByAnimeDrivenToTarget::leave_() { MoveByAnimeDriven::leave_(); } void MoveByAnimeDrivenToTarget::loadParams_() { MoveByAnimeDriven::loadParams_(); getStaticParam(&mAnimRotateMax_s, "AnimRotateMax"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void MoveByAnimeDrivenToTarget::calc_() { MoveByAnimeDriven::calc_(); } } // namespace uking::action