#pragma once #include "Game/AI/Action/actionMoveByAnimeDriven.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class MoveByAnimeDrivenToTarget : public MoveByAnimeDriven { SEAD_RTTI_OVERRIDE(MoveByAnimeDrivenToTarget, MoveByAnimeDriven) public: explicit MoveByAnimeDrivenToTarget(const InitArg& arg); ~MoveByAnimeDrivenToTarget() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x58 const float* mAnimRotateMax_s{}; // dynamic_param at offset 0x60 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::action