#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class MoveKeyFramed : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(MoveKeyFramed, ksys::act::ai::Action) public: explicit MoveKeyFramed(const InitArg& arg); ~MoveKeyFramed() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x20 sead::Vector3f* mTargetPos_d{}; // dynamic_param at offset 0x28 sead::Vector3f* mAxisY_d{}; // dynamic_param at offset 0x30 sead::Vector3f* mAxisZ_d{}; }; } // namespace uking::action