#include "Game/AI/Action/actionMoveToTargetBase.h" namespace uking::action { MoveToTargetBase::MoveToTargetBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} MoveToTargetBase::~MoveToTargetBase() = default; bool MoveToTargetBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void MoveToTargetBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void MoveToTargetBase::leave_() { ksys::act::ai::Action::leave_(); } void MoveToTargetBase::loadParams_() { getDynamicParam(&mDynTargetPos_d, "DynTargetPos"); getDynamicParam(&mDynStartPos_d, "DynStartPos"); } void MoveToTargetBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action